External Working Group

The ATLAS External Working Group, established in May 2017, advises and supports the ATLAS Institute in various ways.   We are fortunate to have this group of leaders as part of our community.

Susie Armstrong
Senior Vice President, Engineering, Qualcomm

Susie Armstrong is one of the pioneer engineers of mobile internet. Working at Qualcomm for over 22 years, Armstrong invented the software that deals with data on cell phones including web page access, phone apps, and photo viewers. She has led a variety of teams at Qualcomm including mobile chipset division and software engineering. She leads the Qualcomm Thinkabit Lab and has also served as the head of worldwide customer engineering.

Donna Flynn
Vice President, WorkSpace Futures, Steelcase

Donna Flynn is Vice President of WorkSpace Futures and leads a global team conducting future-thinking research on work practices across corporate environments, small businesses, healthcare, and higher education. An anthropologist by training, Donna has a rich background in research, design and business strategy across public policy, technology, and corporate contexts. She is passionate about insight-led strategy across all levels of a business, from future-thinking opportunity exploration to product design to customer engagement and relationship development. 

Kyle Kuczun
CEO, Blank Slate Systems

As a social entrepreneur, Kyle’s passion is creating tools to help people. He is experienced in overseeing product operations of this private social enterprise company that works with non-profits and government organizations. Kyle has helped author several data standards, including the Client Data Standard for Disaster (DCDS) — in use by the American Red Cross. He has presented his research on network design internationally and served as adjunct faculty at the University of Colorado. Kyle holds a BA in Economics from the University of Colorado. 

Margaret Minsky
Minsky Consulting

Margaret Minsky is an internationally-known researcher in the field of learning technology and haptic interfaces. She developed the first technique for creating haptic textures while at the MIT Media Lab.  She was a Research Lead at Atari Cambridge Laboratory and Interval Research Corporation. She founded a design/manufacturing company to produce innovative clothing and textile processing, and her research has been published in conference proceedings in the fields of computer graphics, haptics, and mechanical engineering. Most recently Margaret produced an online learning environment about Marvin Minsky’s Mind and Music ideas. Margaret also has expertise in Trapeze and Circus Arts as a recreational performer.

Ram Narayanswamy
Director of Sensing, Occipital

Ram Narayanswamy has helped pioneer digital imaging. Beginning his career at NASA’s Langley Research Center in the Visual Image Processing lab, Ram worked on imaging system design and optimization, helping to established a benchmark test for optics commonly knows as the “slanted-edge test.” He was one of the early members of CDM Optics, a Boulder startup that pioneered computational imaging, and he has played an important role in the development of mobile phone cameras, specifically with regard to improving depth of field.  Before joining Occipital Ram was Computational Imaging Leader at Intel Labs in Santa Clara.

Eric Schweikardt
CEO and Design Director, Modular Robotics Incorporated

Eric Schweikardt serves as Design Director at Modular Robotics LLC. Eric Schweikardt was a Visiting Scientist at the Cornell Computational Synthesis Lab in Ithaca, New York from 2008 to 2009. Eric Schweikardt worked on roBlocks and the Erstwhile Agent, an evolutionary design program for modular robotic constructions. Eric Schweikardt holds a PhD from the Computational Design Laboratory at Carnegie Mellon University.

Nathan Seidle (BTU Lab Hacker-in-Residence)
Founder Sparkfun Electronics 

Nathan Seidle is the founder of SparkFun Electronics in Boulder, Colo. Nathan founded SparkFun in 2003 while an undergraduate student studying electrical engineering, to fulfill his vision of a company that had clear product photos with multiple views, linked to the datasheet, and had tutorials on every product they sold. In the 14 years since, the company has grown to over 130 employees and is one of the leaders of Open Source technology. In addition to products, SparkFun provides tools, hardware, and educational resources for artists, engineers, prototypers, and hobbyists that want to explore electronic gadgetry.