Wednesday, Mar 15
12:00 pm - 1:00 pm
ATLAS Room 208
About the Talk
presented by Chao Peng
Assistant Professor, University of Alabama
Due to the fundamental advances in mathematical modeling and simulation technologies, data volumes continue their explosion in quantity and complexity. Discoveries in data can be supported by interactive visualization, where renderings are generated at a high frame rate. However, achieving high rendering performance is a challenging task in computer graphics due to the huge data size. In the first part of this talk, I will introduce my research on acceleration techniques using Graphics Processing Units (GPUs) for rendering complex 3D environments composed of hundreds of millions of geometric primitives, touching on a parallel design of mesh simplification and a coherence-based method for efficient CPU-to-GPU data transfers. Then, I will present how those techniques contribute to other applications such as gaming, 3D morphing, and computer animation. At the end, I will talk about my research on immersive interaction in VR with an application of interactive image sorting.
About the Speaker
Chao Peng is an Assistant Professor and director of Gaming, GPU & Graphics Lab in the Department of Computer Science at University of Alabama in Huntsville. He holds a BArch in Architectural Design (buildings) from Hebei University of Engineering, China, a MFA in Computer Art from University of Alaska Fairbanks, and a PhD in Computer Science from Virginia Tech. During his PhD study, he conducted research as an intern at DreamWorks Animation. Since 2015, he has been awarded nearly $700K grants as PI from U.S. federal agencies. Besides performing teaching and research in Computer Science, he is an artist working on various kinds of digital art, including digital paintings, 3D models, games, computer animated shorts, and interactive media.